Warning: set_time_limit(): Cannot set time limit in safe mode in /home/www/dynamic/uv.ro/pubory.uv.ro/public_html/pub/index.php on line 526 game/00index.txt 0000755 0000000 0000000 00000001247 11266514076 010704 0 ustar 00index.txt this file 3d-books.320 3D graphics books reviewed by Brian Hook - 3.20 aaa_set.toc Action Arcade Adventure Set - Diana Gruber 1994 (FastGraph) cgames_1.txt Computer Games I - Levy 1988 cgames_2.txt Computer Games II - Levy 1988 explorer.toc PC Game Programming Explorer - Dave Roberts 1994 mancala.ad Mancala Games - Russ 1984 playgod.zip Playing God, Creating Virtual Worlds - Roehl 1994 (TOC/errata) powerpac.rvw Graphics Programming PowerPack - Jones 1992 practalg.rvw Practical Algorithms for Programmer - Binstock/Rex tricks.rev Tricks of the Game Programming Gurus - LaMothe/Ratcliff 1994 tricks.toc Tricks of the Game Programming Gurus - LaMothe/Ratcliff 1994 game/Cgames_1.txt 0000755 0000000 0000000 00000001451 11266514077 011052 0 ustar By: Jouni Miettunen (jon@stekt.oulu.fi) Date: 7 February 1995 Author: David N.L. Levy (Editor) Title: Computer Games I Year: 1988 ISBN: 0-387-96496-7 Publ: Springer-Verlag (1988 address, may have changed) 175 Fifth Avenue New York New York 10010 USA Note: I have not seen this book, all info is from the 2nd book.. This is part one of a two book series containing magazine articles, thesis and reports about development and study of computer strategy games. The book covers Backgammon, Chess, Checkers and Scrabble. Jouni Miettunen - x2ftp creator, maintainer and president 1994-95 * Jouni Miettunen jon@stekt.oulu.fi * Oulu * Finland * Europe * ** I do not represent Oulu university * all opinions mine only ** ** x2ftp.oulu.fi * THE pc game graphics sound PROGRAMMING site ** game/Cgames_2.txt 0000755 0000000 0000000 00000004410 11266514100 011034 0 ustar By: Jouni Miettunen (jon@stekt.oulu.fi) Date: 7 February 1995 Author: David N.L. Levy (Editor) Title: Computer Games II Pages: 547 Year: 1988 ISBN: 0-387-96609-9 0-540-96609-9 Publ: Springer-Verlag (1988 address, may have changed) 175 Fifth Avenue New York New York 10010 USA This is a collection of magazine articles from various sources between 1959 and 1984 edited and collected by an International Chess Master and President of a strategy game company David Levy. The articles are mostly research reports, (master's) thesis' and technical analysis of some interesting parts of the selected game. This is not a beginner's guide. The book collects the hard to find articles into one handy reference. If you are sturdy, you might find all these by wading through decades of Communications of ACM, Information Sciences, Artificial Intelligence, Computer Journal et al. but few people would have stamina to do it or recognize the good stuff - even if they had access to all the magazines. I'd like to stress the information is not outdated, even though most articles are from 70's and early 80's, on the contrary. The material covers the basics of computer strategy game programming using familiar games to demonstrate the methods of knowledge-based systems, learning algorithms, tree searches, pattern recognition etc. This will provide you a solid foundation, where to start developing your own game logic. You will not only avoid reinventing the wheel(s), but will gain also a "wealth of interesting and useful material". If you share any interest into strategy game programming or want to know how computers play games, you want this book. The problem might be finding it, unfortunately. I wish there was more books like this. This volume covers the-name-of-the-game (number of articles): Bridge (4), Chemin-de-Fer (1), Dama (1), Dominoes (2), Go (12), Go-Moku (4), Halma (1), Hearts (1), Othello (1), Poker (3), Push-Over (1) and Qubic (1) followed by an extensive 31 page bibliography. Jouni Miettunen - x2ftp creator, maintainer and president 1994-95 * Jouni Miettunen jon@stekt.oulu.fi * Oulu * Finland * Europe * ** I do not represent Oulu university * all opinions mine only ** ** x2ftp.oulu.fi * THE pc game graphics sound PROGRAMMING site ** game/index.html 0000755 0000000 0000000 00000006021 11277644050 010662 0 ustar
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Last Updated: Tuesday, August 23rd, 2005
File name | Size | Last update | Description |
[..] | <DIR> | 22-10-2003, 0:17 | Parent Directory |
00index.txt | 679 | 8/23/1995, 1:0 | this file |
3d-books.320 | 66,636 | 8/23/2005, 18:47 | 3D graphics books reviewed by Brian Hook - 3.20 |
aaa_set.toc | 4,912 | 8/23/2005, 18:48 | Action Arcade Adventure Set - Diana Gruber 1994 (FastGraph) |
Cgames_1.txt | 1,220 | 8/23/2005, 18:49 | Computer Games I - Levy 1988 |
Cgames_2.txt | 2,833 | 8/23/2005, 18:50 | Computer Games II - Levy 1988 |
explorer.toc | 3,452 | 11/28/1994, 0:0 | PC Game Programming Explorer - Dave Roberts 1994 |
mancala.ad | 1,425 | 8/23/2005, 19:0 | Mancala Games - Russ 1984 |
playgod.zip | 9,725 | 5/7/1995, 1:0 | Playing God, Creating Virtual Worlds - Roehl 1994 (TOC/errata) |
Powerpac.rvw | 3,551 | 8/23/2005, 19:1 | Graphics Programming PowerPack - Jones 1992 |
Practalg.rvw | 4,224 | 8/23/2005, 19:2 | Practical Algorithms for Programmer - Binstock/Rex |
Tricks.rev | 13,053 | 8/23/2005, 19:3 | Tricks of the Game Programming Gurus - LaMothe/Ratcliff 1994 |
tricks.toc | 2,675 | 8/23/2005, 19:4 | Tricks of the Game Programming Gurus - LaMothe/Ratcliff 1994 |
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